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Happy Healthy Home (HHH)

Happy Healthy Home - Ambient Intelligence and Innovation 10 Explore ideas and implementations of ambient intelligence and innovation in the realm of ubiquitous and interactive computing design and applications that can be integrated to the physical environment of a building or a home environment to support health, wellness and quality of life.

The Happy Healthy Home - Ambient Intelligence and Innovation 10 (HHH) by Ellen Yi-Luen Do is an interdisciplinary course with students coming from the backgrounds of architecture, computer science, human computer interaction, business and design. The course explores ideas and implementations of ambient intelligence and innovation in the realm of ubiquitous and interactive computing design for happy healthy lifestyle.

More information:  https://wiki.cc.gatech.edu/designcomp/index.php/Happy_Healthy_Home_-_Ambient_Intelligence_and_Innovation_10

Projects include:

Daily Asthma Care Device

Ran Zhou, Joanne Joung

A well-designed asthma diary can help caregivers learn asthma kid's condition. And an educational toy could encourage kids to use peak flow meter. Those two things work on incorporated device.

ACRIB - Advanced Critical Response Intensive-care Bed

Michael Eves, Jin Yao

A concept design study on creating an automated health monitoring and caring system on a bed platform. A "super"-crib in which vulnerable babies (such as premature babies) can be constantly monitored in high-definition and are given automated care when the need arise. It will also provide wireless communication to give parents and care-givers remote monitoring and control to keep tabs whenever and wherever.

Zero Energy Homes - A Survey

Anuja Chockalingam, Surabhi Satam

A Literature Survey on 'General Understanding of Zero Energy Homes' and 'What Really matter to the populace'?

Home Healthcare systems and technology

Radhika Parthasarathy, Madhura Tipnis

This project is about analyzing different home healthcare systems available in the market, evaluating the value obtained from investment in technology and IT and finally, providing a comprehensive solution for the best possible home healthcare practices.

Mood Response Environment- Paper

Sagar Khadabadi, Rikhav Parikh and Abhinav Jain

A Literature Survey on 'Mood Response Environment', which analyzes the requirements for designing such a system in future.

Tangible Knob

Hwa-You Hsu

Tangible Knob is an effort to improve the user interface of electronic ranges. An knob is not simply a knob any more. It helps people to tell whether a range is left turned-on.

powertrac

Rahul Rajan

A web-based energy management and tracking tool for your home.

ExtAwr

Harsh Murarka, Manohar KS, Ashwin Sukumar

A tool to help decide your travel time, route and other details. We claim to provide a home complete awareness by making it aware about its surrounding.

American Sign Language Interpreter

Geoffroy Gabellec

In this project, I tried to study different solutions for giving speech to mute people. The idea being to record the motion of the hands of people speaking sign language, and to use some interpreter to translate it into another form of language, either written or using an audio device.

Water conservation techniques

Aayush Garg

The project delves into various techniques and ways to conserve water in a home environment.

viART

Jee Yeon Hwang

This project is about visualization and interaction using augmented reality technology. viART supports the user awareness and interaction at home.

Kitchen Planner

Bhanupriya Gupta, Shikhar Suri

A tool that helps you decide what to cook for dinner. It stores the food items available in your kitchen and advices you what you can cook based on your food choice and time available. It has other features like grocery list, kitchen timer and remote control.

Home Navigation System

Ankur Patankar

This project aims to model a system which will help the elderly or less able people navigate around the house and find objects of interest easily.

Location Based Awareness in the Homes using Mobile Phones:

Kanan Garg

This project involves using the mobile phone to make things accessible in the house based on the location (via hotspots) in the house.


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